Media Command Builder User Guide

V6 MEDIA CONVERSION FUNCTIONS

NOTE: V6 does not render conversions but creates a command-line for use with applications such as ffmpeg (not included – must be installed by end-user for full functionality)

To begin, right-click to load your clips for conversion into the V6-Q Media Pool – loaded clips will be used by the Media Command Builder conversion utility – drag-and-drop is also supported

Selecting any clip in the V6-Q Media Pool will also show the attributes for that clip. Resolution, framerate, duration as well as number of frames in the clip, color matrix and luma range information

For extended info use the right-click menu to select “Clip info…” or “Exif data…” for the selected media clip

Media Command Builder – Conversion Utility

Click the “Convert Media” button at the bottom of the main V6-Q interface or right-click select “Convert Media Formats” to open the Media Command Builder

To get the full functionality of the Media Command Builder and to convert media formats ffmpeg must be installed on your system and the appropriate PATH setup to make it available for conversions

Option Controls

Option control functions are simple labels and dropdown selections. Labels are highlighted when options are available. Clicking a red label will provide a drop-down menu for option and codec selections.

Double-click the function name (to the left of each function) to reset that function to the default setting or select “N/A” to disable

Playback Speed / PTS and FPS Framerate Adjustment

For changing framerate without changing playback speed, click the Normal Speed Playback with Audio button – then select the target framerate in FPS from the Speed drop-down menu (FPS Controlled button)

For slow-motion renders (using source framerates above 50fps), select a Relative Speed mode by speed factor (1/4, 1/2, 2x, 10x, etc) or select FPS Mode for adjusting speed by FPS – use the FPS Control slider to set the Output FPS or type in the proper value in the Output FPS text box
The output video will have smooth slow playback  without audio

Scale Output

To change the resolution of your clips click the Re-Scale button for a drop-down list of presets, or select “Custom” and enter your own scaling parameters in the provided width and height fields. V6 will scale your conversions to the size you enter. Scaling operations are processed by high quality scaling algorithms for smooth and accurate renders

Conversion Codecs

Use the drop-down menu to select your conversion codec. If options are available for the codec selected, the option labels for that codec will become active. Once you have selected a codec and the appropriate options, enter a <project name> to serve as a unique identifier for your conversions. The project name will also become the reel name in metadata as well as the name of the subdirectory the converted clips will be placed in

Timecode

The V6 Media Command Builder is setup by default to detect either actual timecode embedded in a media clip, or derived timecode generated by file modification time. You can also select “Passthrough” from the timecode drop-down menu to bypass the derived timecode function and pass timecode (or lack of timecode) along to the converted clips

You may also elect to “Zero all” to set timecode to “00:00:00:00” for all clips in the media pool

Interlace / De-interlace

Add interlace to your clips easily with the INTERLACE function. Choose your field preference from the DE-INTERLACE drop-down list. 24fps to 30fps basic telecine is also available with select codecs as is de-interlacing as well

Color & Luma Accurate

Color accuracy is critical to professional production pipelines and V6 will maintain high color fidelity throughout most formats and conversions

V6 has had the benefit of a long-term code base and several iterations of professional product including the popular AWPro Suite of conversion utilities and has specialized in producing the most color-accurate conversions possible

V6 also auto-detects the luma range of your clips (Rec 709 or Full-range) so converted files will actually contain the extended range of data. This means that the extra Luma range information is not lost by the conversion process (as in other conversions)

Network Aware

Dali Convert can work with either local drive mappings or UNC network names such as \\MACHINE NAME\SHARE in the Media Pool as well as with archive backup directories and the CONVERSIONS ROOT DIRECTORY

Quick Preview

Once you have your clips in the media pool just select and double-click a clip to open the media
in the associated media player for the file type selected

Non-destructive

Convert does all image processing on-the-fly utilizing the industry standard ffmpeg.
No changes are made to original source material at any time

Program Controlled Functions

For specialized functions and settings, the V6 Media Command Builder will make appropriate options selections automatically. It will also disable option buttons that are known not to function with particular codecs and other options selected. In most cases V6 will prevent options that will cause failures – but due to the flexibility of the application it cannot anticipate all possible problems

Works with most any format or resolution

Known Limitations

DNxHD, MPEG MXF & OP Atom conversions will render a maximum resolution size of 1920×1080

 

V6 and all other hdcinematics.com software is written, maintained and supported by Wayne R Norton